RESUME
I am a Senior/Lead 3D Artist and Creative Leader with a proven track record in Film, AAA Game Development as well as Virtual/Mixed/Augmented Reality and Visual Simulation. My focus is creating and managing highly detailed and optimized environment art content in the Interactive Entertainment Industry
GAMES / INTERACTIVE ENTERAINMENT:
Full Swing Simulators (2023-2024) - Senior 3D Artist
TGL
- Executing all aspects of 3D Environment Content
- Material and Texture generation
Software used: Maya, Substance, Photoshop, Proprietary tools, Unity
Vista Outdoor / Foresight Sports (2021-2023) - Lead Environment Artist
FSX Play
- Overseeing and executing all aspects of 3D Environment Content
- Terrain Re-topologizing and optimization
- Material and Texture generation
- Realtime Lighting System
Software used: Maya, Substance, Photoshop, Proprietary tools, Unity
Sony Interactive Entertainment (2020-2021) - Senior Environment Review Artist
Helldivers II
MLB The Show 21
- Creative and technical direction
- Content creation and optimization
- Outsource Management
- Asset Tracking
Software used: Maya, Substance, Photoshop, Proprietary tools
Freelance (2019-2020) - Art/Creative Direction and Technical Consultation
TBA
Simply Augmented
Futurewei Technologies
- Milestone planning / scheduling
- Tools and Pipeline Development / Refinement
- Content creation and optimization
Software used: Maya, Substance, Photoshop, Proprietary tools
Microsoft (Turn10 Studios) (2018-2019) - Photogrammetry Lead / Senior 3D Artist
Research and Development
- Worklow Development
- Photogrammetry Capture and Processing, Optimization and Integration
- R & D (Procedural Tools, workflows, and content generation)
- Tools testing / Art execution
Software used: 3dsMax, Substance, Photoshop, Proprietary tools, MetaShape/Reality Capture
Tesla (2017-2018) - Lead Environment Artist
Autopilot (Simulation)
- First artist hired to help develop 3D simulation team
- Art pipeline/Workflow development, Technical troubleshooting
- Milestone planning
- 3d content creation and world polish (mesh, shaders/materials/textures)
- Hiring/Managing art team and external vendors
- Working with engineers to develop tools, technical solutions, procedural systems
Software used: Maya, 3dsMax, Substance, Photoshop, Proprietary tools, UE4, Quixel
Microsoft (Turn10 Studios) (2015-2017) - Senior 3D Artist
Forza 6 and 7 (XBOXONE, PC)
- Shader Tuning
- Photogrammetry
- Texture Painting
- Aggressive Optimization
Software used: 3dsMax, Substance, Photoshop, Proprietary tools, Photoscan/Reality Capture
Microsoft (Analog Design / Platform Next) (2015-2017) - Senior 3D Artist / Generalist
Windows 10 Mixed Reality Portal (VR)
Destination: MARS (Microsoft HoloLens)
- Rapid Prototyping,
- 3D Modeling/Sculpting, 3D/2D Texturing/Painting, Shaders,
- Integration, Polish, Aggressive Optimization
Software used: Maya, 3dsMax, Photoshop, Mudbox, Proprietary tools, Unity, Quixel
Red 5 Studios (2014-2015) - Art Manager (Outsource) / Senior Artist
Firefall (PC)
- Management and art direction of all incoming 3rd party art assets
- Company-wide point of contact for all deliverables (scheduling, feedback, etc.)
- Technical integration of all 3rd party assets
- Modeling, Texturing, High Poly Sculpting/Casting, Polish and Cleanup
Software used: 3DSMax, Photoshop, Proprietary Tools, MS Office
Airtight Games (2012-2013) - Senior Environment Artist / Art Manager (Outsource)
Murdered: Soul Suspect (PC, XBOX360, PS3) Square Enix
- Management and art direction of all incoming 3rd party art assets (3 separate vendors)
- Designed pipeline from ground up (File transfer, Integration, Workflow, Quality Control)
- Worked closely with the Engineering team to develop integration tools
- Setting up/tweaking materials for internal and 3rd party assets
- Set and Asset creation
Software used: Maya, Photoshop, Mudbox, UDK, MS Office
Sony Computer Entertainment America (Zipper Interactive) (2007-2011) - Senior 3D Artist
MAG (PS3) SCEA
SOCOM 4 (PS3) SCEA
- High/low poly modeling, Sculpting/Casting to texture
- UV layout/unwrapping, Texture painting
- Set up an extensive library of destructible assets using Havok
- Trained/mentored junior artists and new hires
Software used: Maya, 3DSMAX, Photoshop, Proprietary tools
* Recommended for a Lead role by Art Manager
Sony Computer Entertainment America (Bend Studio) (2004-2007) - Senior 3D Artist
Syphon Filter: Dark Mirror (PS2 & PSP) SCEA
Syphon Filter: Logan's Shadow (PS2 & PSP) SCEA
- High/low poly modeling, Sculpting/Casting to texture
- UV layout/unwrapping, Texture painting
- Lighting (Real-time and calculated)
Software used: 3DSMAX, Photoshop, Proprietary tools
Black Ops Entertainment (2003-04) - 3D Artist
Terminator 3: Rise of the Machines (PS2 & XBOX) Atari
X-Files: Resist or Serve (PS2) Vivendi Universal
- Polished various levels and corresponding art/objects, etc.
- UV layout/unwrapping, Texture painting
- Lighting
- Destructibles
Software used: 3DSMAX, Photoshop, Proprietary Tools
FEATURE FILMS:
LIDAR VFX (2002-2003) - 3D Modeler
X-Men 2
2 Fast 2 Furious
Cat in the Hat
League of Extraordinary Gentlemen
Ghosts of the Abyss
The Day After Tomorrow
-Team modeler of various CG sets and environments
Software used: 3DS Max, Maya
DAT Productions (2002) - Production Artist
The Day After Tomorrow
-Assisted Digital Domain team during pre-production (under the direction of VFX producer, Mike Chambers)
EDUCATION:
Otis College of Art and Design (1998-2001) - Bachelor of Fine Arts (Digital Media Major)
SKILLS / SOFTWARE:
3D: Maya, 3DSMax, Substance, ZBrush, Xnormal, UE4/5, Unity, Metashape, Reality Capture
2D: Photoshop, After Effects, Quixel Suite
* Ability to immediately learn “in-house” tools